
In a realm painted with light and shadow, there lived tiny sprites of light called Pixels. They were the weavers of the visual world, each a tiny, glowing dot of energy. The more Pixels that gathered to weave a picture, the more intricate and detailed their creation would be.

The familiar term image resolution is basically how many tiny “building blocks” (pixels) your picture has. More pixels = sharper, clearer, more detail (like HD movies). Fewer pixels = blurry or blocky (like old video games).

So, LOW resolution means you can “hide the acne” on your face. HIGH resolution means it’s easy to “reveal all the acne” on your face!!!

A wise chameleon named Chroma teaches the pixels how to work together to form images. He first introduces the “Recipe of the Three,” using Red, Green, and Blue sprites (RGB) to mix and create other colors.

Yes, any color can be represented in the RGB system. They’re the magical ingredients of the color world. In computer graphics, we write as (R, G, B). White is represented by the values (255, 255, 255), while black is represented by (0, 0, 0).

Then, there’s the stone golem, Mono, who represents the grayscale color space. He cannot see color, only “the elegant, endless dance of light and shadow.”

a magical way to describe color called HSV: Hue tells which color you are (red, blue, green…), Saturation shows how pure or intense that color is (neon-bright vs. gray-washed), and Value reveals how light or dark it is (sunny bright vs. shadowy dark).


“That’s really hard for me to understand because I always see in grey scale.” Little Stoneman said. “It’s mono channel.”