Skip to content
Home » Unity & Admob bugs fixed

Unity & Admob bugs fixed

List of popular bugs:

Fixed: app crash after integrating Admob to Unity project

Fixed: Unity Gradle Build failure

Fixed: Could not resolve all files for configuration ‘:launcher:releaseRuntimeClasspath’.

More debugging tips:

Debugging in Unity can sometimes be challenging, but with the right approach, it becomes manageable. Here are some tips for effective debugging in Unity:

Use Debug.Log Statements

  • Basic Logging: Use Debug.Log(), Debug.LogWarning(), and Debug.LogError() to print messages, warnings, and errors to the Unity Console. This helps track the flow of execution and the state of variables.
  • Variable Monitoring: Print variable values at different points in your code to monitor changes and ensure they are what you expect.
   Debug.Log("Player Health: " + playerHealth);

Check Console for Errors

  • Console Warnings/Errors: Regularly check the Unity Console for any warnings or errors. They often give clues about issues like null references, missing components, or incorrect setups.
  • Stack Trace: Use the stack trace in the Console to trace back to the source of the error.

Use the Scene View and Inspector

  • Scene View Monitoring: While the game is running, use the Scene view to monitor object positions, states, and interactions in real-time.
  • Inspector Debugging: Use the Inspector to view and modify component properties during runtime to test different scenarios and fix issues.

Test in Play Mode

  • Isolate Issues: Test your game in Play mode frequently to catch issues early. Break down complex problems by isolating parts of your game and testing them individually.
  • Use Time Scale: Adjust the Time.timeScale to slow down or speed up your game, which helps in observing and debugging timing-related issues.
   Time.timeScale = 0.5f;  // Slow down time to half speed

Check Project Settings

  • Layers and Tags: Ensure that your project settings, like Layers and Tags, are correctly configured. Misconfigured settings can lead to issues with collisions, input, and object identification.
  • Physics and Input Settings: Double-check your Physics settings, like collision matrices, and Input settings, to ensure they align with your game’s logic.

Take Breaks and Stay Organized

  • Break Down Problems: When debugging, break down complex problems into smaller parts, and tackle them one by one.
  • Document Findings: Keep notes of what you’ve tried and what you’ve discovered during debugging sessions to avoid repeating steps and to keep your approach organized.

Leave a Reply

error: Content is protected !!